
"The reason a lot of players are strong at 'turtling' is because that's how campaign teaches you to play a lot of our past campaigns certainly did. "The campaign just doesn't play that way," Browder said. You'd learn the race, you'd understand what the units did, but you didn't know how many barracks to build, you didn't understand that a rush was incoming right now, so get ready! "We used to say 'The campaign is the tutorial for the multiplayer' and it never really was," Browder told Polygon. Over the course of a trio of training missions for each race, Blizzard hopes to ramp up the tech tree complexity and speed of play to better prepare players for StarCraft 2 multiplayer. While appealing to the hardcore esports crowd and fine-tuning the balance of StarCraft 2's three races is still hugely important to Blizzard, game director Dustin Browder says, "We have some time set aside to give new users a better experience."Ī new Training mode coming in Heart of the Swarm has been designed to transition players from the campaign experience to the multiplayer experience, Browder says. Heart of the Swarm also introduces more than a half-dozen new units to the game's multiplayer component, changing the way we play StarCraft 2 competitively on .īeyond the obvious additions, Blizzard is also making efforts to ensure that StarCraft fans who feel comfortable playing the game's campaign but uneasy wading into StarCraft 2's multiplayer will have a better experience in Heart of the Swarm. Blizzard's first expansion for StarCraft 2, the Zerg-focused add-on Heart of the Swarm, appears first and foremost an important episode in the trilogy's narrative arc.
